Who am I?

I’m a visual development artist, educator, and researcher working across 2D and 3D animation. My career began in background painting and layout on TV and feature projects, where I later took on art direction roles before moving into teaching digital painting and 3D workflows at the college and university level.

My current research focuses on virtual reality tools in animation, particularly using Gravity Sketch in pre-production. For my MA thesis, I conducted a nine-participant pilot study examining whether VR could assist pre-production for small-scale productions without compromising costs, quality or productivity. The findings pointed to a clear strength: when artists can work inside their concepts rather than in front of them, their perception on iteration becomes more creative and novel.

My practice now spans three main areas: Visual Development work for locations and environments, background painting, layout, and asset design across 2D and 3D productions; Consulting for studios involving Pipeline Integration of 3D, Unreal Engine and VR; and course development and workshops for Professional Teaching that bring studio practice into the classroom.

If you'd like to discuss a project, a course, or VR in animation more broadly, I'd be glad to hear from you!

Contact me!

Interested in working together? Fill out some info and I will be in touch shortly. I can’t wait to hear from you!